R06: Monaco, Monte Carlo
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PFRL.net - Rules
Updates 2017
1. General
1.1. Brief description:
The scores are calculated after the chequered flag or after the end of the Qualifying from an official web site (as soon as the results are published). Changes because of disqualifications, grid penalties or something like that after the PFRL database update do not have any influences on the PFRL results anymore.
1.3. Team Management:
1.3.1. Team changes:
Additional team changes: A pool of 4 additional free team changes is available per season. Only one additional change can be activated per race.
3. Eliminator Competition
3.1. Principle of game:
The competition starts with stage 1 of 6, the Eliminator 200. A stage consists of one or more rounds. A round contains one ore more heats with 5 teams. That means 4 opponents in the heat you are in. The goal is to defeat as many opponents as possible and qualify for the next stage.

The winner of Eliminator 5 is awarded with a trophy and receives the tag E right beside the team owner name.
3.2. Participation:
Each player is able to nominate 1 regular team for the competition prior to the 1st race. The nominated team still can be a member in a league or race series and takes part in the Eliminator competition additionally.

200 slots are available all in all. The teams are split into 5 groups:

 GROUP A : Favourites
 GROUP B : Contenders
 GROUP C : Challengers
 GROUP D : Underdogs
 GROUP E : Greenhorns

In the heats only teams from different groups compete on each other. Teams from the same group cannot drive against each other.

Qualifying and seeding list for nominated teams:
- The Top 25 ranked teams from the previous year's competition will be top-seeded.
- Then the teams are assigned according to the PFRL world ranking after race 1.
- The 10 best placed teams in race 1, which are not already qualified, are awarded with a wild card.
- The group E is intended for Rookie players. The teams are ranked according to the race result of race 1.

The  GROUP E  is filled up with veteran teams according of the PFRL world ranking, if not enough Rookie teams are nominated.
3.3. Duels:
To score bonus points (are added to the race score) in an Eliminator heat, you have the possibility to attack 1 of 2 opponents. An attack can be started until 1 hour before the database closing time (so that the opponent has enough time to react). If you are attacked by an opponent, you can remain passive or try to repel the attack.
You are awarded with bonus points, if an attack or a defence succeeds. It is also possible that you score double bonus points and steal points from your opponent. However if you are not successful (option 1 fails), you will get a penalty of -5 points from the Stewards and you are in danger to loose additional points to your opponent. These points are only valid in the Eliminator heat. The selections can be made on the MY TEAMS page.

Symbols: The GROUP color of the attacking team is used for the symbols of a duel.

Attack an opponent Repel an attack Remain passive
3.3.1. Attack an opponent:  
You are able to select an opponent and start an attack. An attack cannot be cancelled anymore. 2 options are available. These options can be changed as often as wanted until the database closing time.

Option 1:
a) Bet on: Score more points than the opponent (Push the opponent off the track)
b) Bet on: Score less points than the opponent (Block opponent, defend the position by all means)

Option 2: Point difference to the opponent's race score (for additional bonus points)

As long as the database is open, your opponent sees only that he is attacked. The selected options 1 and 2 are not visible. You only can see, if your opponent remains passive or tries to repel your attack.
3.3.2. Repel an attack:  
If you are attacked by an opponent, you can remain passive, or try to repel the attack. 2 options are available. These options can be changed as often as wanted until the database closing time.

Option 1:
a) Remain passive
b) Bet on: Score less points than the opponent (Defend position, don't let the opponent overtake)
c) Bet on: Score more points than the opponent (Regain position, push the opponent off the track)

Option 2: Point difference to the opponent's race score (for additional bonus points)

As long as the database is open, your opponent sees only if you remain passive or try to defend the attack. The selected options 1 and 2 are not visible.
3.3.3. Duel points:
The Eliminator race score (without points from duels) is used to calculate the duel points. In case of a tie, an attack or a defence will fail. If you remain passive, no minus points can be generated.
Points from option 2: correct point difference: 4 additional bonus points; 0,5 points are deducted for each one point deviation. The result is rounded down.
No minus points are awarded. You only can score points with option 2, if option 1 is successful.

A maximum of 2 duels per Eliminator heat is possible (1 attack + 1 defence or 2 x defence). You can score a maximum of 20 bonus points. The risk is -20 points.

1) Attack and opponent remains passive:   
Successful: 1 bonus point + additional bonus points from option 2
Failed: -5 points

2) Attack and opponent tries to repel the attack:   

Case 1 - Attack successful, defence fails:
Attacking team: (1 bonus point + additional bonus points from option 2) * 2
Defending team: -5 points - (1 bonus point + additional bonus points from option 2 from attacking team)

Case 2 - Attack successful, defence successful:
Attacking team: (1 bonus point + additional bonus points from option 2)
Defending team: (1 bonus point + additional bonus points from option 2)

Case 3 - Attack fails, defence fails:
Attacking team: -5 points
Defending team: -5 points

Case 4 - Attack fails, defence successful:
Attacking team: -5 points - (1 bonus point + additional bonus points from option 2 from defending team)
Defending team: (1 bonus point + additional bonus points from option 2) * 2

3.4. Scoring:
3.4.1. Round scores:
Each round you get 1 Eliminator point per beaten opponent in a heat. Race points without ERS (neither minus nor plus points) plus the points from the duels are used for the ranking. In case of an equal score the which has changed earlier is ranked in front.

Pos. Points per heat
1. 4
2. 3
3. 2
4. 1
5. 0

The team with the highest race score of all participants in an Eliminator round is awarded with 5 bonus points.

Because of the ERS points are not used in the Eliminator competition, ERS still can be used strategically in the league. Furthermore all playing abilities compete on each other on the same level.
3.4.2. Overall scores:
All teams are ranked according to their Eliminator points. After the last round in a stage the best ranked teams are promoted to the next stage. The teams are split into 5 groups according to that ranking.

In case of an equal score the following tie-breaker is used:

1.) Number of 1st places
2.) Number of 2nd places
3.) Number of 3rd places
4.) Number of 4th places
5.) Added race points of current stage
6.) Seeding list position
4. Component costs
4.1. Development of costs:
4.1.2. Team principal:
The costs only depend on the obtained points. Two team principals cannot have the same price (Exception: If a change of value is limited to 3 Mio., a value equality of 2 components can occur for one race). The minimum value is 5 Mio.
4.1.6. Engine:
Assignment:
1. Mercedes (Factory engine): Mercedes
2. TAG Heuer (Customer engine): Red Bull
3. Ferrari (Factory engine): Ferrari
4. Mercedes (Customer engine): Force India, Williams
5. Honda (Factory engine): McLaren
6. Renault (Customer engine): Toro Rosso
7. Renault (Factory engine): Renault
8. Ferrari (Customer engine 2017): Haas
9. Ferrari (Customer engine 2016): Sauber
4.1.7. Tyres:
Assignment:
P  Prime - Pirelli: Mercedes, Force India, McLaren, Haas, Sauber
O  Option - Pirelli: Red Bull, Ferrari, Williams, Toro Rosso, Renault
4.2. Resource restriction agreement (RRA):
4.2.5. Extraordinary cost adjustments:
Optional extraordinary component cost adjustment, if a driver goes to another racing team during the season:
Once the announcement has been made, the value of this driver will be adjusted (extraordinary) during the next race weekend, if necessary.
5. Scoring
5.2. Team principal:
Qualifying: The ranking is based on the average of the positions of both drivers from the assigned real racing team. In the case of an equal score the tie-breaker is the best single placement of a driver. Team principals in the top 3 (ranking) are awarded with points (3 / 2 / 1). One additional point is awarded, if at least one driver makes it into Q3 (place 1 ... 10). If both drivers from the assigned real racing team come in first and second, one bonus point is awarded.

Race: The ranking is based on the average of the positions of both drivers from the assigned real racing team. In the case of an equal score the tie-breaker is the best single placement of a driver. Team principals in the top 10 are awarded with points.

Bonus points: If both drivers from the assigned real racing team are classified, 5 bonus points are awarded.

Total points: Total points = Qualifying points + Race points + Bonus points
5.5. Engine:
Limited life period, power loss: The life period of an engine component is 7 races per season. An engine does not have to be used continuously. A slight power loss occurs during the life period of an engine (see table below). A defective engine does not generate points. The same engine component can be used in a maximum of 7 races per season. Defective engines are replaced automatically by the system after the database closing time in case of inactive Amateur or Pro accounts.

Penalty points: An engine blow-up in the race leads to 3 minus points. If the exchange of the power train (or a part of it) causes a grid penalty for the driver from an assigned real racing team, 3 minus points are awarded. Per race 6 minus points at most can be subtracted (If the component consists only of 1 real racing team: maximal 1x engine blow-up and 1x grid penalty).

Total points: Total points = Qualifying points - Power loss + Race points - Penalty points

Engine power loss
Engine age Points deduction Display
1/7 0
2/7 0
3/7 0
4/7 -1
5/7 -1
6/7 -2
7/7 -3
8/7 defective!
5.8. ERS (only for Experts):
The counting of the life period begins now with 1. The same counting method is used for the renewed engine component.

Examples:

Current race Next race
ERS Action (Edit team) ERS
Age
ERS
Charge
Engine
points
Engine pts.
Calc. ERS
ERS
Points
ERS
Age
ERS
Charge
Remarks
Not in use 1/7 0/20 17 6 0 2/7 0/20 ERS ages anyway
Max. 45% recharge in the race (-8 pts.) 1/7 0/20 20 7 -6 2/7 7/20 ERS limited by the engine points
Max. 45% recharge in the race (-8 pts.) 1/7 0/20 29 10 -8 2/7 9/20 ERS recharged as wanted
Max. 35% discharge (+7 pts.) 2/7 7/20 15 5 +5 3/7 2/20 ERS limited by the engine points
Max. 35% discharge (+7 pts.) 2/7 7/20 24 8 +7 3/7 0/20 ERS discharged as wanted
Overtake Button (Engine pts. / 3 + 5 pts.) 5/7 15/20 26 9 +14 6/7 1/20 Overtake points fully received
Overtake Button (Engine pts. / 3 + 5 pts.) 5/7 10/20 26 9 +10 6/7 0/20 Overtake points limited by ERS capacity
Max. 50% recharge in the race (-9 pts.) 7/7 0/20 20 7 -6 8/7 0/20 ERS defective in the next race
Defective: -10 pts. penalty per race! 8/7 0/20 20 7 -10 9/7 0/20 ERS defective, has to be replaced
6. Trophies
6.2. Tags:
The winner of some of the competitions are awared wtih a tag. These team owner can be recognised by different letters with coloured background right beside their names. The tag provides also a detailed description as a ToolTip text.

New tag:
C Continental PFRL Champion
6.3. Trophies and medals:
Competition 1st Place 2nd Place 3rd Place
NATIONAL PFRL CHAMPIONSHIP,
CONTINENTAL PFRL CHAMPIONSHIP:







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